Hamster Kombat, a popular Telegram-based mini-game, has unveiled a revised whitepaper, clarifying the allocation plan for its much-anticipated airdrop amid rumors of potential delays. The new document specifies that 60% of the total HMSTR token supply will be distributed to the game’s users, while the remaining 40% is designated for partnerships, ecosystem grants, market liquidity, and other strategic initiatives.
While the precise criteria for token distribution have not been disclosed, players can earn tokens through various activities on The Open Network (TON) Toncoin, a platform native to the Telegram environment. The team has yet to set a definitive date for the airdrop, citing the complexities of the operation.
“The Hamster token airdrop is a technically complex undertaking, unprecedented in the blockchain world. We’re not setting specific dates for one simple reason: it’s impossible to predict the exact timeline for implementing this solution,” the Hamster Kombat team stated on X.
The developers have marketed the airdrop as potentially the “largest in crypto history,” with expectations that it could surpass the previous record held by the Telegram-based game Notcoin, which distributed 80 billion NOT tokens. Hamster Kombat, founded by anonymous developers, claims a user base of over 300 million, although the presence of bots might inflate these figures. The team has reassured that all legitimate players will receive tokens.
Currently, HMSTR tokens are already being traded in premarket channels on centralized exchanges such as Bybit and OKX. The game’s success is partly attributed to its integration within the rapidly growing TON ecosystem on Telegram, which boasts over 900 million monthly users. Other Telegram mini-games like Blum and Dogs have also gained substantial traction, although not all projects have met expectations; for instance, Pixelverse faced criticism for perceived shortcomings post-token launch.